Upgrade from the pistol as soon as you can and don't worry too much about the damage you did take as the med container should get you fit for Callisto 2. Back up into a spot where you can funnel them in one by one. Don't get into a firefight with zombies if you are outnumbered even from cover. It's not so much the case on UV.įor Callisto 1, always shoot from cover and aim before shooting if the % to hit is less than ~70%. 44 and 7.62 as rare commodities on Callisto on Hard. Don't be scared of using these powerful weapons to your advantage. This means there are more hunting rifles and chainguns running around on Callisto. If Io is where Jupiter Hell starts getting rough, Dante is where it just outright says "Fuck you and die".The most noticeable changes from Hard to UV are the increased number of enemies and higher tier enemies showing up sooner. But what's that? An empty space in the middle surrounded by healing and rare items? Cue teleport sigils, archreavers, and a quick trip to the post-mortem screen. The branch that leads to it can generate as early as Callisto 2, and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment or trait building. Luckily, it only lasts a few turns - but it can still be an unpleasant surprise to someone used to more traditional roguelikes, a genre where most games religiously observe Critical Existence Failure. Every time the marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies.
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